Advanced Dungeons and Dragons Second Edition, AD&D 2nd edition Character creation: Kits and Classes: Adventuring Priest Kit
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Description: The Adventuring Priest has dedicated his life to ministering to the needs of adventuring companies, pioneers, travelers and pilgrims. Finding life in the village or city temple too restrictive for the wanderlust coursing through his veins, the Adventuring Priest accompanies any who seek to explore new lands or settle new territory. He offers spiritual guidance, healing and, when needed, his fighting skills.
Barred: This kit is best suited for Clerics and Crusaders. Druids and Monks rarely become Adventuring Priests. Shamans may become Adventuring Priests only through special circumstances.
Role: The Adventuring priest usually serves the spiritual needs of members of several different faiths who share moral values similar to his own (alignment) and has little interest in converting his charges to his own faith. While he may owe loyalty to a Temple or other Church institution, he has usually received an indefinite leave of absence to minister to the needs of those he deems under-served by his Church.
The Adventuring Priest may serve with a military unit as its chaplain or travel with a group of pioneers to a new land, hoping to bring the words of his deity to those far from the established temples. He usually works alone, but on occasion more than one chaplain may minister to a specific group. In these rare cases, the Adventuring Priest’s companion in ministry is as likely as not to be a priest of faith other than his own.
Those who depend on the Adventuring Priest for their spiritual needs respect him and turn to him in times of trouble and in times of good fortune. An Adventuring Priest can be expected to perform a variety of services for a varied faith community. He may perform weddings for followers of a nature deity, funerals for a god of war and the initiation rituals of a deity of crafts. He often also serves as the official recorder of noteworthy events — births, deaths, marriages, heroic deeds, new discoveries, and the like— for the community he serves.
Weapon Skills: Standard.
Nonweapon Skills: Bonus: Religion, Reading/Writing, Cartography, Scribe. Recommended: Animal Handling, Cooking, Direction Sense, Fire-building, Healing, Herbalism, Land-based Riding, Modern Languages, Musical Instrument, Navigation, Orienteering, Persuasion, Storytelling, Trail Marking, Veterinary Healing. Barred: Administration, Bureaucracy.
Equipment: An Adventuring Priest will equip himself with gear and weaponry appropriate to the group he serves. A military chaplain would wear the same armor and carry the same type of equipment as others in his unit. (However, he is still limited to the weapons allowed by his deity.) A priest serving an adventuring company would likely carry a good supply of healing implements, such as bandages, splints and salves. An Adventuring Priest who accompanies a group of pioneers would invest in pack animals, wilderness survival gear and a horse for his own transport.

Religious Knowledge: An Adventuring Priest is expected to serve the needs of all the members of his flock without regard for their religious persuasions. While he is not obliged to minister to those who worship deities opposed to his own religion, he has been granted great latitude by his Church to serve members of “allied” and “non-hostile” faiths. To help him meet his obligations, he has completed an intensive study of the customs and ceremonies of a variety of faiths and is considered to know the proper ceremonies and be able to cast a ceremony spell for all faiths not opposed to his own. When attempting to use this skill to perform a ceremony for a religion of his alignment or closely allied with his deity he must make a Religion skill check. His skill check is made at -20% if he attempts to perform a ceremony for a faith of an alignment other than his own.
Additional Sphere: An adventuring priest spends most of his life traveling to spread the word of his deity. While he may not actively try to convert others to his religion, the simple fact that the adventuring priest is the only priest available to a group often results in many of those served converting to the priest’s religion. His deity recognizes the value of this type of service and therefore grants the adventuring priest access to the travelers sphere to aid him in his ministry. Priests who already have access to the travelers sphere gain no additional benefit.
Reaction Adjustment: The Adventuring Priest is a revered member of the community he serves. The priest modifies his reaction adjustment by a bonus of +2 when dealing with NPC members of his community.
Lack of Church Supervision: The Adventuring Priest has little direct contact with his Church/Temple superiors. His freedom from direct supervision gives him great latitude in deciding how best to serve his community. An Adventuring Priest is seldom, if ever, called upon by his superiors to perform tasks for the Church (even if they wanted to recall him, they often only have a general idea of his location).
In addition, when the adventuring priest seeks training to advance in level, he need not train under a priest of his religion. He may train under a priest devoted to another deity of the same alignment. However, when training in this manner, the normal time required to train is doubled.
If no priest is available to train the adventuring priest, he may train himself. However, this is a difficult process and requires four time the normal time until the priest reaches ninth level at which time he may train himself at no penalty. Note, that if the priest wishes to learn a new weapon or nonweapon skill, he must still seek assistance from a qualified teacher. His self training only applies to his purely priestly functions (spells, undead turning, etc.).
Standard training costs apply regardless of the method the priest chooses. He still requires training materials. (More are required if he is seeking training from someone other than a priest of his deity or he is training himself.)

Lack of Church Supervision: The Adventuring Priest usually finds that he has to deal with the day to day problems of serving his community without the aid of his Church. Communication between himself and the hierarchy of his Church is often impossible or limited at best. When an Adventuring Priest advances in level, he must either travel a great distance to receive additional training, train himself or seek training from a priest of a different deity which shares the alignment of the priest's deity.
No Stronghold: An Adventuring Priest seldom stays in one place long enough to build a stronghold. Even if he did, he would not choose to do so. His place is among the people he serves.
Reaction Penalty: Many priests look down on priests who choose to wander the countryside, never doing their part to keep the bureaucratic machinations of the Church functioning. Therefore, except for religions that encourage travel among their priesthoods, priests who are not adventuring priests react to this character with a -2 penalty.
Wealth options: Standard.

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