Advanced Dungeons and Dragons Second Edition, AD&D 2nd edition Character creation: Kits and Classes, Warrior, paladin (alternate alignments)
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Description of Abilities

All paladins, despite their alignment, must have minimum ability scores of Strength 12, Constitution 9, Wisdom 13 and Charisma 17. Strength and Charisma are the prime requisites of a paladin of any alignment, and a paladin who has scores of 16 or higher in both of these abilites earns a 10 percent bonus to experience.
A paladin must choose an alignment at first level and must always maintain the values of that alignment. A paladin that deliberately or unintentionally changes alignment loses all of his special powers, sometimes temporarily and sometimes permanently. A paladin can use any weapons and armor, but will favor the arms and armor used by his or her patron diety or pantheon.
Firmness in alignment drives and nourishes the paladin. A paladin who knowingly peforms an act which minorly deviates from his alignment (deviation of one step, i.e. a chaotic neutral paladin performing a good or evil act) must seek out a priest of his alignment (of at least 7th level), confess his “sin,” and do penance for it as proscribed. A paladin who performs an act which majorly deviates from his alignment (deviation of two steps, i.e. a neutral paladin performing a lawful good act) immediately looses his paladin status and forever becomes a fighter as described in the Player’s Handbook, pg. 27. A paladin who commits an act that deviates by more than two steps from his alignment while enchanted or under magical influence looses his status until he atones as described in the Player’s Handbook.
All paladins have the following special benefits: +2 bonus to all saving throws, the ability to project a circle of power when using a holy sword, the ability to call for a special mount upon reaching fourth level, and the ability to cast priest spells at ninth level.
Paladins of the different alignments have special benefits and hinderances specific to their alignments as described in the following sections: Paladins of Law, Paladins of Neutrality, and Paladins of Chaos.

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