Advanced Dungeons and Dragons Wizard class: Specialists in Schools of Effect: Frost Wizard
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Frost Wizard

The frost wizard is a rare type of elementalist mage, one who specializes in a mixture of two schools of elemental magic. In this case, the mixture is air and water, which he uses to create spells of ice, frost and cold. Since the elemental planes of air and water meet to form the para-elemental plane of ice, many consider frost wizards to be para-elementalists rather than elementalists, but this is more a subject of syntactic debate among sages. What matters to frost wizards is that their brand of magic has a power all its own.
Until recently, ice magic wasn’t really a specialty. There were a few Juad wizards who possessed some skill with it, but they were few and far between. However, this brand of elemental magic has gained popularity in recent years and mages calling themselves frost wizards, with skills equal to those of other elementalists, have begun spreading across the Great North Coast and mountain kingdoms.
Their school is rather limited, making frost mages careful about how they operate. It should come as no surprise that the northlands are where the school is strongest.
There are no special ability requirements to become a frost wizard. Elves, half-elves, and humans are known to practice this specialty.
Frost wizards receive a +2 bonus on saves against cold-based spells, and opponents suffer a -2 penalty on saves against such spells when cast by frost wizards.
Frost wizards gain a +25% bonus to learn spells of elemental ice, with a +15% bonus to learn spells of elemental air and water. Unlike their more conventional elementalist cousins, they suffer no penalty to learn non-elemental magic, but they are expressly forbidden to use spells of elemental earth and fire.
A frost wizard can memorize an extra spell per spell level so long as at least one of the spells is of his specialty. Ice-based spells are reduced by one level with regard to difficulty when researched by a frost wizard. Frost wizards above15th-level need not concentrate on summoned ice para-elementals to control them. The 5% chance of elementals turning upon them remains in effect until they reach 20th-level.
Damage from cold-based spells cast by frost wizards is increased by 1 hp per die of damage. Damage suffered by frost wizards from cold-based spells is decreased by 1 hp per die of damage.

School of Elemental Cold

1st Level:
Chill (new)
Endure cold (adapted clerical spell)
Freezing hands (reversal/Burning Hands)
Ice burst (reversal/fireburst, Tome of Magic)
Snilloc’s snowball (Forgotten Realms Adventures)

2nd Level:
Chill metal (reversal/heat metal, adapted clerical spell)
Frost sphere (reversal/flaming sphere)
Ice knife (Complete Wizard’s Handbook)
Resist cold (adapted clerical spell)
Snilloc’s snowball swarm (Forgotten Realms Adventures)
Snow tread (new)

3rd Level:
Freeze tire (new)
Frost trap (reversal/fire trap)
Ice claws (new)
Icelance (Forgotten Realms Adventures)

4th Level:
Control temperature 10’ Radius (adapted clerical spell, can’t raise temperature to above 55°F using this spell)
Frost shield (reversal/chill form of fire shield only)
Ice storm
Wall of ice

5th Level:
Cone of cold
Conjure elemental (no ice needed to summon ice elemental)

6th Level:
Ice Magic (new)
Otiluke’s freezing sphere

7th Level:
Ice mephits (new)

8th Level:
Laruin’s blinding blizzard (new)

9th Level:
Elemental aura (Tome of Magic)
Ice swarm (reversal/meteor swarm)

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