4.1 Social Standing

Every character adventuring in the world of Fälgorna has a social standing. Social standing reflects the character's position in society.
The social standing roll is divided into four categories: Social Class, a description of the general station in society that the character was born to; Social Rank, a description of the charcter’s family wealth and standing in his social class; Sibling Rank, the character's birth rank in his family (this category also includes the number of siblings the character has); and Sibling Standing, a description of the character’s relationship with his family.
Only one roll should be made on each table. In the case of Social Class and Social Rank, the class and rank are those of his more affluent parent.

Social Class

Slave — The character was born into slavery. He has either escaped our been set free.
Commoner — The character was born to an unlanded peasant family. The most likely occupation of his family was that of a farming, fishing or some other form of unskilled labor.
Merchant — The character was born into a family of skilled craftsmen or merchants. Depending on the social rank, he may be a freeman, guildsman, independent trader or a lesser member of a merchant house.
Gentry — Gentlemen are members of the lesser nobility, some low-ranking leaders of temples, scholars, professionals, unlanded military officers, high-ranking members of guilds and merchant houses.
Noble — Nobles are members of the ruling class. A Noble usually owns land and has some authority over the people that live on his land. Noble characters should consult the Nobility Subtable to determine their father’s position among the nobility. If it should be determined that the character's father (or mother) was royalty then the Royalty Subtable must be consulted to determine the charcter's position in the line to the throne. Note, a noble child does not have the same title as his father (or mother), but may at the DM's discretion receive a lesser noble title.
Members of the nobility enjoy rights and priviledges not accorded to the lower classes. Included among these benefits may be special immunity to certain laws, free training, a +4 reaction bonus among people of his own land (+2 bonus elsewhere), and access to loans of items and gold. Regardless of a noble's social rank, he begins play with a mount, weapon and armor (at a minimum) in addition to his initial gold.
In addition, to the obvious benefit of being a member of the nobility, a character who is a noble receives a special "package" of bonus and recommended nonweapon skills and 50 bonus physical skill points which must be used to purchase a weapon skill. This bonus skills reflect the extra education and training a noble typically receies while growing up in and around the courts and castles of the priviledged class. These skills are received regardless of the character's race. However, the DM may decide to modify the list slightly to reflect special circumstances in the character's history.
Bonus nonweapon skills include: Etiquette, Heraldry, Local Family History and Local History.
In addition, the noble receives two of the following as bonus skills: Animal Training (usually dog, falcon or horse), Artistic Ability, Bureaucracy, Charioteering, Connoisseur, Dancing, Debate, Hunting, Land-based Riding, Law, Modern Languages, Musical Instrument, Oratory, Poetry, Reading/Writing, Religion, Seamstree/tailor (females only), Singing, Statecraft or Stewardship.
Any skill not selected as a bonus skill is considered a recommended skill.
The additional benefits of noble standing require the noble character to earn an additional five percent in experience points to advance a level. (Note, the experience penalty for Drow nobles is included in the race description.)
 

Social Rank

Social Rank describes the position of the characters family among other families of the same class. Social rank also determines the character’s starting wealth and the amount of any inheritance the character will receive if both his parents should die.

Sibling Rank

Sibling standing describes the characters birth rank. A human character will have 1d6-1 + his sibling rank additional living brothers and sisters. If the character is a bastard he will have 2d8-2 additional living brothers and sisters. There is a 20% chance per sibling that the sibling will be illegitimate.
Characters who are first sons (not daughters) receive a bonus of 10 percent to their initial funds and receive an additional 10 percent in inheritance, plus their father's lands and title, if any. Bastards receive 10 percent less for their starting funds and will rarely receive an inheritance if they are of the gentry or noble Social Class (10% chance).

Sibling Standing

Sibling standing describes the character’s relationship with his family. It also describes the status of his parents (whether they are still living). Sibling standing can be very important in gauging a family member’s reaction to the character. In addition, if both of a character's parents are dead, he receives additional starting gold as listed under inheritance on the Table 4.1.2: Social Rank.
Blacksheep are unwelcome at home and shunned by their family (though there may be some members of the family that welcome them). Under normal circumstances, a blacksheep suffers a -4 reaction penalty when dealing with family members or close friends of the familiy (at the DM's discretion). In addition, a blacksheep receives only 90 percent of the starting gold rolled for the character.
A character has a sibling standing of average is just an ordinary family member, who has done very little to make the family proud and very little to cause the family shame. No bonus or penalty applies to this charcters starting money or reaction adjustment.
A character who is a credit to his or her family is the favorite son or daughter. This character is always welcome at home and receives some item of significance (the DM decides this item) when he or she leaves home for the adventuring life. A character who is a credit receives a +4 reaction bonus when dealing with most family members. However, when interacting with a blacksheep, he receives a -4 penalty to reaction.
Note, sibling standing is modified by the character's race as listed on Table 4.1.8.

Table 4.1.1: Social Class
d00 Social Class
01-10 Slave
11-30 Commoner
31-80 Merchant
81-95 Gentleman
96-00 Noble

Table 4.1.2: Social Rank
Slave:
d00 Rank Initial Inherit
01-80 Runaway 1d4 0
81-00 Freed 5d4 0
Commoner:
d00 Rank Initial Inherit
01-25 Peasant 6d4 0
26-60 Average 6d6 3d6
61-85 Well-to-do 6d6x2 6d6
86-00 Wealthy 6d6x4 6d6x4
Merchant:
d00 Rank Initial Inherit
01-25 Freeman 6d6x2 6d6x4
26-40 Trader 6d6x4 6d6x6
41-55 Guildsman 6d6x5 6d6x8
56-70 Lesser House 6d6x7 6d6x10
71-90 Wealthy 6d6x8 6d6x12
91-00 Very Wealthy 6d6x9 6d6x18
Gentry:
d00 Rank Initial Inherit
01-20 Impoverished 6d6x3 6d6x3
21-60 Average 6d6x5 6d6x8
61-80 Well-to-do 6d6x8 6d6x12
81-90 Wealthy 6d6x10 6d6x18
91-00 Very Wealthy 6d6x12 6d6x30
Noble*:
d00 Rank Initial Inherit
01-20 Impoverished 6d6x4 6d6x5
21-40 Poor 6d6x6 6d6x7
41-80 Average 6d6x10 6d6x15
81-90 Well-to-do 6d6x12 6d6x20
91-96 Wealthy 6d6x15 6d6x40
97-00 Very Wealthy 6d6x20 6d6x100
*Roll father's title on Table 4.1.3.

Table: 4.1.3: Nobility Subtable/Father’s Title
d00 Title*
01-30 Knight
31-60 Baron/Viscount
61-80 Count/Earl
81-90 Marquis
91-96 Duke
97-00 Royalty (see Royalty Subtable)
*Titles vary by race and culture.

Table 4.1.4: Royalty Subtable
Royalty:
d00 Relationship Intital Inherit
01-40 Distant 6d6x20 6d6x100
41-60 3rd Cousin 6d6x30 6d6x120
61-85 2nd Cousin 6d6x40 6d6x160
86-99 1st Cousin 6d6x100 6d6x350
00 Immediate Family 6d6x500 N/A

Table 4.1.5: Sibling Rank
Table 4.1.5a: Human, halfling, humanoid birth rank
d12 Birth Rank
1-2 1st son/daughter
3 2nd son/daughter
4 3rd son/daughter
5 4th son/daughter
6 5th son/daughter
7 6th son/daughter
8 7th son/daughter
9 8th son/daughter
10-11 bastard*
12 special (roll on Table 4.16)

Table 4.1.5b: Dwarf, mul, half-elf, gnome, uldra birth rank
d8 Birth Rank
1-2 1st son/daughter
3 2nd son/daughter
4 3rd son/daughter
5 4th son/daughter
6 5th son/daughter
7 bastard*
8 roll on Table 4.15a

Table 4.1.5c: Elf birth rank
d6 Birth Rank
1-2 1st son/daughter
3 2nd son/daughter
4 3rd son/daughter
5 4th son/daughter
6 roll on Table 4.15b
*Roll social class and rank again to determine second parent’s background.

Table 4.1.6: Special Sibling Rank
d00 Birth Rank
01-50 9th son/daughter
61-70 10th son/daughter
71-90 10+1d10-rank son/daughter
91-97 twin (roll again for birth rank)
98-99 tripelet (roll again for birth rank)
00 special

Table 4.1.7: Sibling Standing
d00 Standing
01-25 Blacksheep
26-75 Average
76-00 Credit to Family

Table 4.1.8: Racial Modifier to Sibling Standing
Race Modifier Race Modifier
Human 0 Goblin -15%
Dwarf +15% Half-ogre -15%
Mul -10% Hobgoblin -5%
Elf (other than Drow) +15% Kobold -15%
Drow -20%* Lizard Man 0
Gnome +10% Orc -10%
Halfling +5% Half-orc -10%
Uldra +10%
*This reflects the fact that most Drow PCs are outcasts.

Table 4.1.9: Parents‘ Status
Table 4.1.9a: Parents‘ for humans, halflings and humanoids
d6 Status
1-4 Both parents living
5 One parent deceased
6 Both parents deceased

Table 4.1.9b: Parents‘ Status for dwarves, muls, Drow elves, half-elves, gnomes and uldra
d8 Status
1-6 Both parents living
7 One parent deceased
8 Both parents deceased

Table 4.1.9c: Parents‘ Status for elves other than Drow
d12 Status
1-10 Both parents living
11 One parent deceased
12 Both parents deceased

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