Advanced Dungeons and Dragons 2nd edition: Wizard class: Spells: School of Rhabdomancy second-level spells
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Level 2 Rhabdomancy

Greater Divining Rod (Rhabdomancy)
Level: 2
Range: 60 yds. + 20 yds. per level
Components: V, S, M
Duration: 1 round + 1 round per level
Casting Time: 2
Area of Effect: Special
Saving Throw: None
This spell, similar to the second-level wizard spell, locate object, aids in locating a known or familiar object or site. The rhabdomancer casts the spell while holding aloft his divining rod. As he slowly turns, he feels a tug along the rod’s length when he is facing in the direction of the sought after commodity or place, provided it is within range. The spell can locate such objects as coal, water, tools, or even find a mine shaft or tunnel entrance.
Attempting to find a specific site requires an accurate mental image; if the image is not close enough to the actual, the spell may lead the caster astray to the nearest similar site (at the DM’s discretion). Unique items desired cannot be located by this spell unless they are known by the caster. The spell can be blocked only by magic (such as obscure object).
The material components are the rhabdomancer’s divining rod and, in cases where a physical object is sought, a small sample of the substance, which is rubbed along the rod’s length.

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