Dungeons and Dragons character creation: Spells, arcane lore for wizards and priests, magic of Falgorna
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Arcane Lore

The following unique spells come from the arcane library of Silver Broch at Odbanwyll. The spells have been contributed as tithe to the Temple of Lilnana by the wizards whose names they bear.

Richlieu's Circle of Reason (Enchantment/Charm)
Level: 1
Components: V,S,M
Range: 0
Casting Time: 1
Duration: 1 round/level
Saving Throw: Neg.
Area of Effect: 10 foot radius + 10 feet/level
Reference: Fälgorna
Material Component(s): A powdered rose colored gem of at least 50 gp value and three rose petals.

This spell causes creatures in the area of effect who fail their saving throw to view any reasonable statement made by the caster in the most favorable way.
For example, if the caster were about to be robbed by a group of thieves in an alley and another person walked by, he might say, “That fellow might be a better target than me. He looks like he has more money and he probably won't put up as much of a fight.” This being a reasonable suggestion, the thieves would leave the caster to attack the unfortunate passerby. However, if the person the caster referred to was only a beggar, the thieves would ignore the caster’s remarks and continue their attack, because the wizard made an unreasonable statement.
The wizard could also suggest to a shop owner that he give the wizard a 10 percent discount because he would thereby gain a loyal customer and the shop owner would comply, but if he suggested that he give him a 90 percent discount he would not.
The caster can continue to make reasonable statements as long as he has not made a prior unreasonalbe statement. Once the caster makes an unreasonable statement, all future statements made by the caster for the duration of the spell will be viewed as unreasonable (even if they would normally be reasonable requests or statements). The spell's radius is centered on the caster.
This spell only effects intelligent creatures and in no way gives the caster the ability to communicate if he does not know the language of the creature(s) he is trying to effect. Undead and other creatures who are unaffected by charm spells cannot be affected by this spell.
Note, unlike the friends spell, this spell does not predispose the recipient(s) to help the caster. They will do so only if the caster requests their help and the request is a reasonable one. Orcs guarding a treasure room wouldn't consider it a reasonable request to leave their post to get the caster a drink of water. In addition, the caster cannot control the actions of a victim like he could with a charm person spell. After the spell expires the victims will not realize that they have been effected.
The material component of this spell is a powdered rose colored gem of at least 50 gp value which must be sprinkled in a circle around the caster, and three rose petals.
Richlieu's Lock Jaw (Enchantment/Charm)
Level: 1
Components: V,S,M
Range: 10 feet/level
Casting Time: 1
Duration: 1 round/level
Saving Throw: Neg.
Area of Effect: 1 creature
Reference: Fälgorna
Material Component(s): Any rusty item.
 By means of this spell the caster causes the jaw of one creature within range to lock shut. This effect prevents the casting of spells with verbal components by the victim and can interupt spell casting if the caster acts before his opponent in melee. This spell also prevents any attack which innvolves biting or which requires the mouth to be open to be effective (such as a dragon's breath weapon).
The spell does not silence the victim. A victim may still grunt or speak using Ventriliquism. This spell does not affect undead or creatures without jaw bones.
The material component of this spell is any rusty object.
Richlieu's Love Spell (Enchantment/Charm)
Level: 1
Components: V,S,M
Range: Touch
Casting Time: 1
Duration: 1 day/level
Saving Throw: Neg.
Area of Effect: 1 creature
Reference: Fälgorna
Material Component(s): A personal item belonging to the intended victim.
This spell was developed by the wizard Richlieu not to increase romantic activity in his own life, but rather as a cruel prank to be played against his rivals. After touching the intended “victim” who fails his saving throw vs. spells, the next intelligent creature of the opposite sex that the victim touches will become wildly enamored with him – throwing herself upon him sexually and doting on his every action.
The new “love” of the victim will follow him everywhere and constantly voice her concern about his well being. Any attempt by the victim to rid himself of his new “love” will result in tears and will be of only temporary effectiveness (the “love” will return in 1d4 rounds to ask forgiveness). The other victim of this spell (the one touched by the original victim) is entitled to a saving throw vs. this effect.
The spell will remain in effect for one day per level of the caster regardless of whether the intended victim touches another creature of the opposite sex during that time. If the first creature the victim touches saves vs. the effect, the spell will continue for its duration until the victim touches a creature of the opposite sex that fails its save.
At the duration of the spell the effect ends instantly and without warning. There is a 50% chance that the creature enamored by the spell will react hostilely to the victim if he treated her badly or was anything other than a gentleman in her presence.
This spell can be removed by a remove curse spell.
The material component is a personal item belonging to the victim.
Note, if the caster uses this spell on himself, he will be unable to cancel the affects without the benefit of a remove curse spell.
Thorgan’s Darts (Alteration, Enchantment)
Level: 2
Components: V,S,M
Range: 40 yards
Casting Time: 2 rounds
Duration: Special
Saving Throw: None
Area of Effect: Special
Reference: Fälgorna
Material Component(s): darts, a pinch of sulfur, and a powdered gem of not less than 50 gp value (for each dart created).
 By means of this spell a wizard creates a specially enchanted dart which magically explodes upon impact with a target, causing 1d4 hp + 1 hp/ level damage. The caster must roll a successful to hit score modified by range for a dart. The dart has a +1 bonus to hit for every five levels of the caster and is treated as a magical weapon for purposes of hitting creatures normally only hit by +1 or better weapons. If a dart misses its target it will cause 1d3 points of damage, as a grenade like weapon, to all creatures within a 10-foot radius.
A wizard may create one dart for every five levels of experience he has achieved. The darts will maintain their temporary enchantment for one round per level of the caster.
The material components of this spell are darts, a pinch of sulfur, and a powdered gem of not less than 50 gp value (for each dart created). The powdered gem and sulfur must be sprinkled over the darts. The color of the gem used in the casting determines the color of the magical explosion.

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