Settlements & strongholds in the
Thorn Lands and vicinity



Bay Inn – population 40
Travelers to Wrighters find Bay Inn a comfortable place to spend the night. Since the defeat of the Lostafinga hobgoblins the settlement, which once consisted of only a family operated hospice surrounded by five outbuildings, has grown substantially. Five new families have moved to Bay Inn; among the new arrivals are a blacksmith and a merchant who runs a small general store specializing in seed and farm implements.


Caer Calnsey

Located on a high bluff overlooking the Eagle River, Caer Calnsey serves as the seat of power for Emory, Duke of Calnsey, Defender of the Faith and High Knight of the Fraternal Order of Protective Eagles. The Duke of Calnsey ranks second only in power to the Ard Righ and his many towered castle does not belie this fact.

Caer Calnsey supports a force of roughly 600 men-at-arms, including a crack company of heavy cavalry made up of the noble sons and daughters of his vassals. More importantly, however, the castle doubles as the training ground of the Fraternal Order of Protective Eagles, the Ard Righ's personal bodyguard.

At any given time a minimum of 100 hopeful Eagle candidates will be in training at Caer Calnsey. Most are warriors or paladins of first- to third-level, but roughly a quarter are of higher level. At least 25 full members of the Ard Righ's bodyguard will also be present at all times at Caer Calnsey to conduct the training and testing of the candidates. These master knights are at least seventh-level, with the average being a ninth-level fighter. They are led by the order's Master of Arms, Sir Dallan Allister, a 21st-level paladin of Lilnana – that is when the duke, a 24th-level paladin of Lilnana is away.


Caer Goldriver

Located on a bluff directly overlooking the Eagle River and a few miles south of Gold Creek is the isolated home of Lady Vaness Goldmane. Cliffs line the Eagle River for several miles to the north and south of Caer Goldriver making a river crossing near the castle difficult (to say the least) by conventional means. Lady Vaness supports only a small body of men-at-arms and remains aloof from courtly politics. The dazzlingly beautiful Lady Vaness remains unmarried and very little otherwise is known about her.


Castle Arbuthnott

About a day's ride from the town of Frontier, Castle Arbuthnott stood for years as the last bastion of Eirbrony power on the frontier. The lord of the castle, Sir Scot Arbuthnott has formed a strong friendship with Baron Veilvein, the Archdruid Par Far, and other members of the Fraternity of Thorn elite. It was Lord Arbuthnott’s last minute reinforcements during the Battle of Legacy Hill that turned the tide of the battle against the Lostafinga hobgoblin army led by a Knight of the Onyx Horns. Lord Arbuthnott’s troops also assisted in the sacking of Lostafinga Keep which fell on Aze 10, 1006.


Castle Nissban

Caer Nissban strategically overlooks the south road to Kent from a stony hill west of Loch Nissban, south of Cailid and east of Gundh. It is the home keep of the Nissbet Clan and of Adarc, Baron of Nissbet, a rotund and jolly warrior with a keen ear for rumor. Adarc, however, finds more joy in wine and women than in politics and has a reputation as a shrewd businessman. His castle supports around 300 soldiers.


Cliff Watch Brooch

This outpost tower overlooks the Frontier Trail as it winds through a pass in the western range of the Dead Tree Hills. Formerly controlled by the Lostafinga Hobgoblin Nation, Veilvein, Baron of Thorn has rebuilt the tower and garrisoned 30 soldiers here.


Dun Airlie – population 550

This prosperous walled town is the home of the Airlie Sept of Clan Nissbet. Dun Airlie is best known for its equine husbandry. Horses purchased from the stables of Dun Airlie are usually of superior quality. The town is also known for its annual steeplechase each fall during the month of Azé after the Good Harvest Day festival which fills the towns three inns – The White Stallion, Gold Brooch Inn, and Airlie Inn – with competitors and spectators.


Filwin’s Mill – population 64

Filwin Lightfeather, the halfling proprietor of this settlement, saw a great opportunity when the Fraternity of the Thorn began the pacification of the frontier lands. Having amassed a small fortune during his career as an adventurer, he decided to open an inn and gristmill on the border between the Keep of Thorns and the Arbuthnott Clan lands. He later recruited several glassblowers, an herbalist and a smith to settle on his land for the purpose of supplying the Keep of Thorns wizards with laboratory supplies.

He presently is in the process of constructing an even larger gristmill and has begun a very successful seed business. Two years ago he established a second smithy employing a half dozen smiths who specialize in the crafting of farm implements and last year he opened the first of three planned communal granaries.

Filwin will also provide transport by boat to Teardrop Island for a fee. He’s known to charge extra for anyone who he thinks has treated him rudely.


Griffon Ferry – population 201

During the days of hobgoblin rulership this small settlement served mainly as a place of rest and relaxation for the hobgoblin cutters on leave from their regular duties. The village’s inn, the Four Finger Inn, has a reputation for hosting a rough crowd. Lady Effe’s House of Pleasure, a brothel, is also a popular stop for soldiers and roughians from throughout the Thorn Lands.

Located at a narrowing of the Griffon Ride River, the village is also the location of a ferry which offers the only access to the east bank of the river for several leagues to the north or south. The cost of the ferry ride is 1 sp per person, 5 sp for a horse and rider and 1 gp for a loaded wagon.

Since the defeat of the Lostafinga the village has experienced a population boom. Dozens of families have moved into the area, but probably the most notable new arrival is the priestess of Lilnana, Morrandia. She was sent here to establish a temple to the goddess and the building has neared completion, promising even more growth for the village.

Approximately one mile from the village Baron Veilvein has ordered a the construction of a new keep to house 150 soldiers. Construction has been completed on the barracks and the soldiers have constructed a wooden palisade to protect the encampment.

View map of Griffon Ferry


Kinhome – population 290

The village of Kinhome, located on the edge of MacFadden Marsh and close to the coast, has also grown since the demise of the Lostafinga, but not nearly as quickly as some of the other settlements in the Thorn Lands. The mostly human village consists of around 30 homes, a grist mill, general store, smithy and inn.

View map of Kinhome


New Haven – population


Norwich – population 385

This farming hamlet on the road to Vebronia from Frontier lies in Moonchacer Clan lands. Its only inn, The Star Call Inn, is a comfortable stop over for travelers on their way to the capital.


One Arrow – population 492

Settlers in the Thorn Lands always speak respectfully of the rugged inhabitants of this frontier village. In the years before the protection of the Fraternity of the Thorn, the people of One Arrow stood alone against the Lostafinga hobgoblins. In those days the population of the village consisted of less than 50 human males and a handful of half-elves, dwarves and others. They were mostly pioneers – trappers, hunters, prospectors, farmers and retired adventurers looking for a quiet place to live out their years – who had established the settlement as a meeting place and fortress. For many years they lived under the hobgoblin shadow without incident, but that was not to last.

The cause of the attack on One Arrow is unknown. Most believe it to have come merely at the whim of a bored warlord, but the battle which followed has become legend in these parts. For three days the 60 defenders of One Arrow huddled behind the wooden palisade as a vastly superior hobgoblin force assailed them. However, the skill of most of the defenders was far superior to their adversaries’. The defenders sent deadly arrows into the hobgoblin ranks as they stormed the walls, and more often than not, an arrow that hit left a bloody hobgoblin body laying on the field.

On the evening of the third day, the defenders could see their arrows were nearly spent and so the 31 remaining gathered during a lull in the fighting and offered a prayer to Erus, the god of fair combat and victory. Apparently, their call was heard. As they fought on into evening, every arrow seemed to find its mark, and though fired their bows until their arms ached the arrows never seemed to run out. Finally, as Beldar rose into the night sky the hobgoblin lines broke and the remaining warriors fled.

In the aftermath of the battle, the defenders found to their amazement only a single unused arrow among them. Seeing the arrow as a sign from Erus, the village was given the name One Arrow and the arrow was placed in a special shrine in the town center for all to see. After the battle, the hobgoblins never dared attack One Arrow again.

Though the village has grown, especially since the fall of the Lostafinga, it retains much of the rugged individualistic personality of its founders. The village forbids hobgoblins form entry within its walls and most of the inhabitants foster a strong suspicion of strangers. It serves as a haven for the more adventurous pioneers in the newly opened Thorn Lands and as a monument to the struggle against oppression.

Several businesses have opened shop in One Arrow. Among the more interesting establishments are a leatherworker, a bowyer/fletcher, a smithy, and a weaponsmith. There has been talk in recent months among the influential citizens of One Arrow of replacing the aging wooden palisade with a stone wall.


Silvermoor – population 400 gnomes

The principal enterprise of this gnomish settlement in the Westmoors is the removal of silver from the rich silver mine located there. Recently, however, silver mining has become secondary to the community's fascination with the invention of smoke powder by the gnomish inventor, Willow Gundergurder. Willow first tested the explosive powder in the silver mine on Silven 1, 1007. To the gnomes dismay to much powder was crammed into the mine and the resulting explosion blew a whole in the roof of the mine and unearthed an ancient prison chamber wherein was confined a shadow dragon held in stasis. The power of the blast woke the dragon who then attacked the village killing scores of gnomes before flying away to unknown parts.

View map of Silvermoor

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