Dungeons and Dragons character creation, AD&D 2nd edition character creation: Halfling
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  Halfling
Five basic subraces of halflings exist on Fälgorna. Hairfeets, Tallfellows and Stouts are detailed on pg. 23 of the Player's Handbook and in greater detail, along with the Furchin subrace, in The Complete Book of Gnomes and Halflings. The racial abilities and personality types of these halflings are not modified in Fälgorna, but are summarized below for convenience. The barbaric, cannibalistic Wild Halflings are unique to Fälgorna and are also detailed below.

Halfling racial abilities

All halfling subraces share the following racial abilities:
  • Halfling characters have a high resistance to magical spells and attacks. For every 3.5 points of Constitution, the character gains a +1 bonus to saving throws vs. wands, staves, rods, spells, and other magical effects.
  • Halfling characters have a strong resistance to poisons of all sorts. For every 3.5 points of Constitution, the character gains a +1 bonus to saving throws vs. poison.
  • Halflings have a natural talent with slings and thrown weapons. Rock pitching is a favorite sport of many a halfling child. All halflings gain a +1 bonus to their attack rolls when using thrown weapons and slings.
  • A halfling has the ability to cause an enemy's surprise roll to be penalized by -4 if the halfling is moving alone, is 90 feet away from the rest of his party, or is with other halflings, elves or forest gnomes and all are in nonmetal armor. If the halfling must open a door or screen to get to the enemy. The penalty is reduced to -2. If a door or screen must be opened, the penalty is reduced to -2.

Table 2.8: Halfling Constitution saving throw bonuses

Constitution Score
Saving Throw Bonus
4-6
+1
7-10
+2
11-13
+3
14-17
+4
18-19
+5

Table 2.9: Halfling ability score modifiers

Furchin Dexterity +1, Constitution +1, Strength -1, Wisdom -1
Hairfeet Dexterity +1, Strength -1
Tallfellow Dexterity +1, Wisdom +1, Strength -1, Constitution -1
Stout Dexterity +1, Constitution +1, Strength -1, Charisma -1
Wild Dexterity +1, Intelligence -1

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