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Ability scores

Character Creation main menu

Character creation introduction

Ability score generation

Subabilities

Racial ability scores

Racial minimums & maximums

Ability score generation

Every character has seven basic ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma and Ego. Ability scores are generated randomly by rolling six-sided dice to obtain scores between 3 and 18.

To generate a character’s ability scores, roll 4d6 and discard the lowest die roll and add the remaining three dice to get a score between 3 and 18. Repeat this process seven times and record the results in any order. While this method will sometimes result in the creation of a character with lower ability scores than some player’s are accustomed to, it should be noted that ability scores can be increased by expending experience points as the character advances in level.

The player should roll three groups of statistics for each character to be played. The best set of the three rolled (as determined by the player) is used for the character. Any set of statistics that does not include at least one score of 15 may be discarded and rerolled. Every player in Fälgorna should create four characters in this manner. While only one character will be used at a time, the others will be used to form a character tree (see more on character trees later in this manual).

In addition to these scores, every character also has two derived scores: Observation and Sanity.

After all ability scores have been rolled pick the character’s race and apply applicable racial modifiers before moving on to determine the character’s subabilities.

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