AD&D 2nd edition: Eirbron Maps
Aldamar (Treehome) – High in the treetops the Elberethi village of Aldamar could be easily missed by a traveler not looking for it. The tree houses are connected by rope catwalks and wooden bridges. The Elberethi elves lead a happy life in the forest isolated from humankind.

Around 400 elves live in the trees of Aldamar. They usually don't show hostility towards travelers unless they are obviously planning on harming elves or destroying elfin land. In most cases, the elves will completely ignore a party that contains no elves. The elves are isolationists and do not wish to involve themselves in the affairs of mankind. They will aid the Ard Righ of Eirbron in time of war if the need is great.

Barleyford – This farming village has a population of about 400. The village inn is named the Fielder's Inn.

Baronburg – Forty buildings of sturdy construction make up the village of Baronburg. The town inn, Winter Drink, is inexpensive and comfortable.

Baron Artemeides of Saltmarsh chose this village as the site to build his winter manor house because of the peace and quiet. A garrison of 20 heavy cavalry protects the village. Baron Artemeides’ steward, Sir Skip Bindhart, commands the force.

Bayeux – The walled, crossroads town of Bayeux, population 1,230, serves as a center of agricultural trade in this northern county of Kent.

Callow Inn – This small settlement located on a crossroad around a day's ride north of Odbanwyll consists of only six buildings surrounding a central inn, The Callow Inn. The inn built of natural timbers and decorated with hunting trophies offers large helpings of delicious wild game meals and sparsely furnished but comfortable rooms. The other buildings of the settlement include a stable, blacksmith and three farm houses.

Carper – This thriving river town of close to 5,000 (civilian population) owes much of its prosperity to the royal legion stationed there. It also serves as an agricultural trade center.

Emory, Baron of Calnsey, has used his influence with the Ard Righ to secure the Calnsey Clan's most important trade center, as the post for the royal 4th Legion, the Glory Star Legion.

Crawford – This village of around 500 people, located on the south side of Velvet Creek and about a half day's ride from Odbanwyll, is home of the Crawford clan, sept of Clan Georgebridge. The Baron of Crawford lives in a ring fort sporting a 50' circular tower just south of town. The baron also supplies guards for the stone bridge across Velvet Creek.

The village's two inns, the Crawford Inn and the Red Bane Inn both offer comfortable and clean accommodations. However, the Crawford Inn is considered the better of the two.

Disrepaired roadhouse and ford – This was once the location of the magical sphere of diminution, also known as Chadranther’s Bane. On Quenya 20, 1004, a group of adventurers led by Eldarond the ranger destroyed the sphere and it no longer poses a threat to travelers. (See Dungeon, Vol. 3, No. 6, pg. 42). The roadhouse still stands and offers welcome shelter to tired travelers.

The stream emptying into the river at this points forms a small waterfall. About 100 yards from the waterfall the shallow waters of the river, about three feet deep, provide an excellent ford.

Dundness – population 500 – This thriving village located on a crossroads, just south of Vebronia, stretches along the banks of the Eagle river and sees plentiful barge traffic. The village supports several granaries on the riverfront, but village residents live in homes on a bluff overlooking the river. The town's only inn, the Dundness Inn, has been built on a peer and caters to barge folk. Barges, keel boats and other vessels can moor at the inn's wharf at no charge as long as they patronize the inn.

Eldarond's Castle – This is the location Castle Eldarond. It is the home of the acclaimed ranger lord, Eldarond.

Georgebridge Hold – The ancestral home of the Georgebridge Clan sits atop a high cliff reached by only a narrow winding trail on the north end of Ffodor’s Highlands. Roughly 1,000 troops are based at this large castle, with around a third present at any one time, with another third one patrol and another third on leave. The hold also serves as a center where warriors come to learn special techniques for combat in hilly terrain.

Great Crossing – This walled town of around 2,500 inhabitants is an important border crossing into the Kingdom of Kent. A ferry here provides the only passage across the Great River for many leagues in either direction. Kenburn, Great Crossings twin city in Kent is only about a third the size of its larger neighbor.

Hillshire – Approximately 500 halflings call Hillshire home. About 400 of the halflings live within the village, the rest live on farms in the surrounding countryside. The village maintains a small militia led by a the guardian, Fimrab.

The halflings of Hillshire welcome visitors of other races into their community. They have even established an inn to accommodate the 'Big Folk', the Tall Boy Inn.

Hwitdum – Gnomes built Hwitdum many years ago to afford human merchants with some of the comforts they were used to, comforts that can not be found in the confines of a gnomish warren.

Over the years the town has grown in size and now nearly 700 gnomes, about 25 humans and a spattering of other races live here. Non-gnomish races find it difficult to live among the gnomes for any long period of time, thus the low population of these races.

Merchants who travel the rocky winding path which leads to Hwitdum, usually complain about the lack of a proper road. The gnomes continue to promise to build a suitable road as soon as they have developed a material that will ease travel along it. Several experimental materials have been tried over the past few years with dubious results.

There are only about 50 buildings above ground in Hwitdum. Approximately 100 gnomes and humans live in them. The other gnomes live in a warren like area built into the surrounding hills.

Good food and lodging can be found at the Saddler's Arms Inn, run by Virtrite, an amiable but nervous gnome. He is slow to approach strangers, but likable and dependable once you get to know him. His bald spot shines like a mirror between two long patches of silvery hair. He has rumpled nose and a warty chin. A smoky pipe invariably hangs from his mouth.

Other important features of Hwitdum include an underwater mining operation, a House Quentari outpost, and a gnomish garrison.

The gnomish garrison in Hwitdum consists of two companies of 40 gnomish fighters by Company #1 leader: Bertard Noglass, Company #2 leader: Dilfinner Ventmore, the garrison commander Erkmos Vanderbolt and his lieutenant Em Mork.

Last Chance Inn – This small settlement consists of only 15 buildings. The largest building in the settlement is the Last Chance Inn from which the thorp takes its name.

The hospitality, good food, and good drink at the Last Chance Inn are famous throughout the Great North Coast Region. Melony brewed by the owner's special recipe tops the menu as the house specialty.

Garth Thundermug, a burly, red-haired Juad owns the inn. His blue, flecked-with-gold eyes gleam when he talks of his adventuring days. Some folk say that Garth has elfin blood in his veins, but the rumor has yet to be confirmed. Even though Thundermug is in his mid 40's, he has the physique of a man 10 years younger. Thundermug does not tolerate brawling or other similar disturbances in his establishment.

Linsey Manor – Lord Silworth Linsey rules the village of Linsey Manor. Nearly 450 people live here. Lord Linsey maintains an army of 50 light cavalry. His manor house is the equivalent of a small keep.

Loch Hwit Isle – Nothing more than a large hill protruding from the water of Loch Hwit, gnomes seldom visit this island. A narrow trail winds up to a small cave complex which at one time served as a lair for a family of merrows. The lair has been deserted for the past few years. A herd of rothé are the only inhabitants of the island at this time.

Loneburg – The village of Loneburg has a population of about 200. During the giant uprising of Quenya 17, 1004, 40 villagers were killed in an attack. Had it not been for a band of brave adventurers led by Eldarond the ranger the village would have been destroyed.

The village inn is named the Turtle Skin House.

Mansion – The adventurers Roglaf, a wizard; Jaguar, a ranger; Ponds, and Oceanus elf wizard/priest; and Colbraith, a cavalier; dwell in this mansion. The mansion was once reported to be haunted, but these adventurers investigated and found out that the house was being used for a smuggling operation. The whole group is held in high esteem by the citizens of Saltmarsh since they once saved the town from sahaguin.

Meadowshire – Towering over the burrows of the halfling community of Meadowshire, the Stopover Inn has the dubious honor of being the only above ground building in this community. Several hobbit-style shops line the main road, including a smithy, jail, general store, leatherworker and cartographer.

The town appears small at first glance, but this misconception will soon be lost by anyone staying in town for more than a day. Nearly 800 halflings live in burrow like dwellings spread over the many square miles which comprise the town.

The Hardyfellow family lives in the agricultural area to the north of Meadowshire. They are wild adventuring types considered insane by most of the town's inhabitants. Fifty-seven halflings call themselves Hardyfellow.

The Tramble family lives to the west of the settlement. Traditionally the Trambles have been the keepers of the faith. Their burrows double as temples to the halflings deities. The Tramble family numbers 34.

The town sheriff, Bobbin Balo, reacts suspiciously to “big ‘uns.” His long mustache and big but not awkward nose twitch uncontrollably whenever he meets any of the taller races. Balo can provide valuable information to adventurers about the immediate area.

Norwich – This village of around 300 people is located 21 miles from Frontier. The comfortable but not elaborate Star Call Inn is located there.

Odbanwyll – The principal industry of this town of about 3,500 people is support of the Royal Academy Arcane, the principal school for aspiring wizards in the kingdom and the support of Silver Broch, one of three towers controlled by the Seeker Order of Lilnana. In addition, Odbanwyll supports the 3rd Cavalry Battalion of the royal army, the "Prairie Lions." This force of heavy cavalry, archers, and heavy foot is led by the capable Lord Grey Odbanwyll. This force often responds to trouble on the frontier and in the Rone Hills.

Silver Broch: This tower holds a vast store of magical knowledge collected by the order's more than 50 Seekers who operate out of this location. The keep is heavily guarded by a force of 100 crusader priests. Lyssa Tristle is the current high priestess of this branch of the order. Adventurers will often deal with Ryrdyn Crombie, an unassuming, distant fellow, with blazing red hair, a rather large nose and severely bad breath. Another notable seeker associated with the school is Gaerist who dwells in a humble, thatched-roofed cottage a couple of miles outside of town.

The Royal Academy Arcane: This school for aspiring wizards currently enrolls more than 100 novices and is more prominent than the Guild Arcana in Vebronia. The Archmage Menlo, Duke of Georgebridge is the current headmaster of the school. However, his duties at the royal court often take him from these duties and most of the day-to-day operations of the academy are handled by the assistant headmaster, Kels Gilson.

Temple of Lorminstra: Another important feature of Odbanwyll is a large temple to Lorminstra. Among its other functions the temple is known the school for paladins mastered by Cordon Fatir, an Eradan convert from the Ishmaq faith.

Two of the town's better known inns are the Grey Sword Inn and the Barley Pot Inn.

Byron, a retired sixth-level fighter, owns and tends the Grey Sword Inn. He wears his wavy blonde hair in a thick pony tale with a few lose locks barely concealing the clawed scar on his cheek. He's full of tales about his experiences in the giant wars and tends to exaggerate his role with greater embellishment at each retelling. However, when a patron doubts the veracity of a tale, he simply points to the fire giant sword suspended from the ceiling by chains as proof of his honesty.

Byron has a special place in his heart for young adventures and often provides them with free drinks and food, especially the younger ones. As a result, his inn has become the favorite of adventurers who sometimes refer to him as Odbanwyll's mother hen.

The Barley Pot is owned by a skinny, one-eyed, sickly, human named Ned. He has a beautiful daughter, Naomi.

Pathern – This small farming village of 333 people located on a crossroad less than a day's ride west of Callow Inn provides a good stopover for travelers making their way to Saltmarsh to the northwest or Vebronia to the north east. It's inn, the Pathern Inn, is comfortable yet unremarkable.

Quinslow –This farming village of 683 people, located on the low road to Vebronia just south of Terin Brae, is the home of the Rainfeast Inn.

Razorburg – This rural village of 250 people is located in Kent just south of the Eirbron border and the town of Kenburn. It supports a very small inn, the Three Boars, which can only accommodate four overnight guests. The inn serves primarily as the taproom for local farmers.

Redmoon Hold – Lord Ian Blaneswort rules this medium-sized castle. Ian worships Beldar, patron of lycanthropes. A priest of Beldar, Surok Nithian of the Bear Clan, maintains the temple at the castle.

Ruined Tower – The apex of a ruined tower can be scene jutting above the tops of a small grove of trees. The tower is rumored to have once been a shrine to the goddess Thirna.

Deserted Sahuagin Lair – This was the location of the lair of a tribe of sahuagin destroyed by the adventurers Colbraith, Roglaf, Ponds and Jaguar or Saltmarsh fame. It is unknown if any new monsters have taken up residence in the lair since the sahuagin menace was removed.

Saltmarsh – About 2,000 people inhabit the growing port town of Saltmarsh. The sails of merchants' galleys dot the harbor and myriad fishing boats cover the water like autumn leaves in a shaded well. The sooty smoke of dozens of chimneys and the distinct odor of dead fish hangs like a blanket over the town.

Saltmarsh's population swells to nearly 4,000 on holy and feast days when peasants from the surrounding countryside come to worship in Salmarsh’s three major temples – dedicated to Lilnana, St. Cuthbert and the Sea gods.

(View map and additional information)

Smith – This farming village of 600 has a reputation throughout Eirbron for its fine smiths. Four dwarven taught smiths practice their trade in the village.

The village's two inns provide adequate lodging for the many mercenaries and merchants who frequent the settlement. The Black Forge is the better of the two inns. The Pedestal, however, offers better than average accommodations.

Stonewheel – This village of 300 people is unremarkable. The only businesses of note are the grist mill, and a small inn, the Flour Pot (10 people capacity).

Suspended Bridge – At this point, a 15'-wide suspended bridge made of heavy rope and sturdy planks, stretching 1,000 feet across a narrow point of this gorge, provides the only passage across the White River for many leagues in either direction. The bridge offers precious little protection against the 1,000-foot drop to the river below.

Temple of Elemental Evil Ruins – This is the location of the once powerful temple of Elemental Evil. Recently minions of the temple made an attempt to resurrect the temple's power, but they were thwarted by agents of The Order. The party who utterly destroyed the temple's dreams of prominence was led by the ranger lord Eldarond.

Tomb of King Azul – Near the place where a ferry provides passage across the second river crossing on the road from Vebronia to Frontier (a few miles north of Norwich) adventurers recently discovered the ancient tomb of King Azul the Bear, the ancient Fälgornian ruler of Tarsomonia. Tarsomonia encompassed present-day Eirbron, Paladondia and portions of Kent.

Uhlb – The filthy, ramshackle village of Uhlb remains fairly active despite the destruction of the Temple of Elemental Evil. The buildings are by turns, mud brick, crudely hewn logs and old timbers from boats. One or two have stone foundations and proper boards, but even these are in need of repair. The inhabitants of the village are boatmen, fishers, herdsmen, farmers, and the like. Apparently, no one manages to make much of a living in Uhlb, and as it is such a poor place, it is generally ignored by lords and bandits alike.

A small amount of commerce moves along the Low Road, as well as into Uhlb through the clogged waterways of the Snake Marshes. The village's only inn, the Waterside Hostel attracts many unsavory characters. Those who visit here should keep the purse close and their daggers at ready.

Wargrave – This tiny village of about 40 farmers and about a dozen cottages has only one claim to fame: the ancient burial mounds outside of town, the "Necropolis." (This was the site of the adventure, "Necropolis," Dungeon #16, pg 38.)

Waylan – A Knight of the Onyx Horns, Pertirk Sag-wal, managed to rally several hundred orcs and giants to raid the border villages of Eirbron and Kent during the month of Quenya in the year 1004. Both kingdoms mobilized troops in an attempt to stop the attacks, fearing they would worsen. However, after the adventuring band led by the ranger Eldarond weakened the force at the Battle of Razorburg on Quenya 17, the armies of Kent and Eirbron met with the forces of Pertrik and destroyed them.

A day prior to the battle the village of Waylan was burned to the ground by the evil forces. Eldarond's party rescued the sole survivor, Tira, a 7-year-old, dirty-blonde-haired girl with blue-gray eyes. Now, more than a decade later, she has grown into powerful adversary of evil by following in the footsteps of her rescuer. Tira the ranger has taken giants as her sworn enemy.

Since the razing of Waylan, refugees from the attack have rebuilt the village. Around a half dozen families (75 people) farm the surrounding lands and live within the thorp. This time, however, a wooden palisade protects the homes and Tira watches its gates.

Wayword Station Silverleaf – At this remote point near the borders of Paladondia, Eirbron and Kent, a way station has been built by order of the elfin queen, Fiona. The way station occupies a strategic point at the crossroads overlooking the Dómëduin River (the closing river).

The purposes of the station are two-fold: to aid travelers and to quell humanoid and monster uprisings before they start.

Any traveler regardless of background can lodge at the fort. The adequate, but not fancy, state-run hostel costs 1 gp per night. The price of a room includes two meals. Travelers lodging at the hostel are required to check any weapons or aggressive magical items they possess with the fort's quartermaster, this requirement is waved for nobles. Travelers are also required to put their mark on a statement that stipulates the traveler will not instigate any fights or use aggressive spells while within the fort; violators of this agreement are put to death. Travelers must also agree to assist in the protection of the fort should the need arise.

Winslow Inn – The only point of interest in this tiny thorp of around 100 people is the town inn, "Winslow Inn."

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